Games and TV have been a part of my life as long as I can remember. I was always fascinated by the way they were put together and how a story could flow almost seamlessly, sometimes with little said. the more I played the more I marveled at them in their entirety, with the compelling stories that made me feel, the art that made you wonder and the music that brought it beyond words. These experiences lead me to want to become a part of it, and in 2008 I attended Full Sail University and in 2010 I graduated with my bachelors in Game Art all with the desire to create these wondrous things known as games.
As an environment artist I constantly seek knowledge, in the real and game world, to improve myself, my work, and my overall self. Using my experience in creating I strive to achieve not just something pretty, but something that can tell a story. In order to achieve something like this I like to push myself with new techniques, to learn new software programs, study my world around me, and even study the work of others to understand their methods. Enjoying a challenge, I know how to work well in both time and level constraints without losing quality, as well as creating something from concept, my own or someone else's, to finish always brings me a feeling of pride and accomplishment.
Software Skills
Maya (5 years) UDK (5 Years) Zbrush (4 years)
Photoshop (6 years) x Normal ( 5 years) Crazy Bump (4 Years
3DS Max (2 Years) Ndo2 (1 year) Source (2 years)
Unity (2 years) Final Cut (1 year) Word (16 Years)
Excel (16 Years) Power Point (16 Years) Adobe Acrobat (12 years)
As an environment artist I constantly seek knowledge, in the real and game world, to improve myself, my work, and my overall self. Using my experience in creating I strive to achieve not just something pretty, but something that can tell a story. In order to achieve something like this I like to push myself with new techniques, to learn new software programs, study my world around me, and even study the work of others to understand their methods. Enjoying a challenge, I know how to work well in both time and level constraints without losing quality, as well as creating something from concept, my own or someone else's, to finish always brings me a feeling of pride and accomplishment.
Software Skills
Maya (5 years) UDK (5 Years) Zbrush (4 years)
Photoshop (6 years) x Normal ( 5 years) Crazy Bump (4 Years
3DS Max (2 Years) Ndo2 (1 year) Source (2 years)
Unity (2 years) Final Cut (1 year) Word (16 Years)
Excel (16 Years) Power Point (16 Years) Adobe Acrobat (12 years)